Yu-Gi-Oh! Duel Links was introduced to the world in 2016, and during its history, many metagames take come and gone. With new cards added every calendar month, Duel Links' metagameis constantly changing, having gone from a slow game to often just as fast every bit the Yu-Gi-Oh! TCG.

Many decks have had their time in the spotlight, being the all-time of their respective metas. Some of these decks were so good, if they were fully unrestricted they would however be the best deck despite how much time has passed since their superlative. These are the best of the best decks when information technology comes to Duel Links.

Updated January 2nd, 2021 by Johnny Garcia: Zexal Globe has officially arrived and with it, the introduction of Xyz Monsters to Yu-Gi-Oh! Duel Links. Xyz Monsters are very quickly ascent to the pinnacle, with a much bigger launch than Synchro Monsters. Not only is at that place an entirely new Monster type, but a new Duel Links Forbidden/Limited list has come up out to balance the game to a more healthy meta. The meta is upwards in the air with where it will land, but plenty of decks are able to take reward of the new Forbidden/Express listing as well as new Xyz Monsters. A new box has besides recently released, Space Ray that gives plenty of boosts to older decks likewise as introduces new Archetypes for players to utilise.

xv Masked HEROs

yugioh masked hero anki and mask change arts

Masked HEROs could exist seen equally a turning point in the kind of game Duel Links would become, introducing more OTK decks to the game. Once a copy of Mask Change was acquired, it led to the summon of Masked HERO Anki, which could and then search out some other Mask Change.

Since Mask Modify is a Quick-Play Spell, this meant that Anki could go into another Anki, and continue to practice then until the opponent had no Monsters left. During its prime number, Masked HERO cards could beat over nearly all relevant Monsters in the metagame, and could even attack direct if needed to close out games.

14 Dark Magician

yugioh magician's rod and dark magician art

Night Magician decks quickly rose up the ranks of power as more than cards were added to the game. Nighttime Magicians were a Rouge deck for a while when Magician Navigation was released but shot upwards to top tier status with the release of Nighttime Magical Circle.

Dark Magical Circumvolve allowed you to Blackball a Monster anytime a Night Magician was Summoned, which was incredibly easy for Dark Wizard decks to practice. Afterwards, information technology could negate Spell and Trap cards with Sorcerer Navigation'due south Graveyard consequence. It was a very simple withal constructive deck that was and then good multiple cards in the deck were put on the Forbidden/Limited list.

xiii Crystron

yugioh crystron citree and crystron ametrix

Crystrons were always a piffling under the radar compared to other meta decks. However, that doesn't mean they weren't fantastic. Crystrons were really easy to build, as their core cards were all in one box.

They could hands interrupt the opponent on their turn thanks to their power to Synchro Summon during information technology. Crystrons were so skilful for so long, they take 4 different cards from their core on the Semi-Express list. These hits would ultimately take Crystrons out of the meta after dominating it for months, only their bear upon on the game's history was set in stone.

12 Blackwing

yugioh Assault Blackwing - Raikiri the Rain Shower and blackwing simoon the poison wind

Blackwings were in the game for a while, nevertheless, it wasn't until the release of Aerial Attack that they met their full potential. This led to one of the strongest OTK decks Duel Links had always seen.

At their total ability, they utilized Hey, Trunade! to become rid of any Spell and Trap cards so their combo couldn't be interrupted. Blackwings could easily wipe the field of Monsters, and go in for the OTK with their powerful Synchro Monsters. They fifty-fifty had a Counter Trap that negated a Monster Effect that could be activated from the hand. Blackwings were so good, three dissimilar cards from the deck are currently semi-limited.

11 Shiranui

yugioh shiranui sunsaga and shiranui squire art

When a deck has almost all of its core main deck Monsters on the Forbidden/Limited list, that's when yous know information technology was broken. Shiranui was i of the easiest decks to build, as all the cards needed for information technology were in just one Mini Box.

Shiranui were incredibly powerful, easily destroying Monsters while setting up a formidable board to hands dominate the other decks of the meta. It survived tons of hits and is the deck with the most cards on the Forbidden/Express list. Shiranui left the meta due to all the hits after cementing itself every bit one of the all-time Duel Links decks ever with its domination all throughout 2020.

x Tea Burn

Tea Burn was 1 of the virtually hated decks in the early days of Duel Links. If the Tea Burn player won the coin flip, they would almost guarantee an FTK with Burn down Impairment with how niggling interaction there was. The deck was such a problem, information technology was the outset time a Forbidden/Limited list was implemented into Duel Links. This put Restructer Revolution to i copy per deck. Tea Fire was incredibly consistent, and incredibly unfun to play against, leaving nearly players happy it was gone. It abused Duel, Standby! past giving the opponent more cards to do greater Burn Damage with Restructer Revolution.

nine Ruby-red-Optics Zombie Dragon

Red-Optics decks were very popular when they came into Duel Links, with the Zombie variant at the forefront. Scarlet-Eyes cards could very easily dump a Carmine-Eyes Monster into the Graveyard to and so revive it with Ruby-red-Eyes Spirit. In addition, the deck played regular Ruby-Eyes Black Dragon in order to take advantage of Champion's Vigilance which was one of the all-time negates in the entire game at the time. Gozuki sent Red-Eyes Zombie Dragon to the Graveyard to be revived with Red-Optics Wyvern. This was and so good at the time, Champion'due south Vigilance was the offset Trap Card limited.

8 Koa'ki Meiru

When Koa'ki Meiru entered the metagame, it changed Duel Links forever. Information technology was the first fourth dimension piece of cake devastation furnishings were present with little to no price, all while beingness able to easily OTK due to Grit preventing Life Points going to 0.

Koa'ki Meiru proved how useful having a Spell card searcher was. Information technology could easily set a negate for both Spell and Trap cards, all while putting Koa'ki Meiru Maximus onto the Field. This was a free destruction result and was nonetheless able to assail with 3,000 Attack Points, which was incredibly high for an easily summonable Monster.

7 Invoked

Invoked may very well turn out to be the best deck in all of Duel Links history, and it certainly has had the longest run in the metagame. Despite having multiple cards on the Forbidden/Limited list, Invoked hasn't dipped in power in the slightest. It's incredibly consistent, and could easily abuse the ElementsaberMonsters to go into any of the Invoked Fusion Monsters. Aleister The Invoker can exist constantly recycled, making information technology piece of cake to become Invocation back into the mitt.  The only thing keeping it from being the best is the lack of complete authorization the other decks have had. Invoked Cocytus was such a good Fusion Monster, it'southward the but Box bill of fare in the unabridged game that's banned entirely (and in that location are only 2 other cards outright banned from play in Duel Links).

6 Six Samurai

When Six Samurai commencement entered the game, they didn't brand whatsoever kind of metagame impact. All the same, when more support arrived in the Warriors Unite Box, it shot them up to Tier 0 status, significant players were either playing Six Samurai, or a deck built specifically to counter them. Half-dozen Samurai could hands swarm the field and proceeds amazing menu advantage, which allowed them to set a most unbreakable lath. Legendary Six Samurai - Shi En was incredibly powerful, as a blanket Spell and Trap menu negate were too good for the time. Legendary Half dozen Samurai - Enishi would as well take care of problem cards past returning them to the hand as a Quick Effect.

5 Amazoness

Amazoness accept been present in the metagame for quite some time. Due to Duel Links' depression starting Life Points, Burn strategies are rather viable (to the bespeak Burn as a whole was nerfed with Zexal Globe). With cards like Amazoness Swordswoman and Lava Golem, they could hands dismantle Life Points. The improver of Amazoness Onslaught shot the deck up to Tier 0 status in its prime.

It was an incredibly powerful card that would Blackball any Monster that battled an Amazoness. Information technology could also Special Summon an Amazoness from the Hand during each Battle Phase. If it got destroyed, it would Special Summon an Amazoness from the Graveyard, being able to recycle their powerful Monsters.

4 Sylvans

The Sylvans deck was everywhere during their prime. With good luck, Sylvans could easily swing games in their favor with the correct excavates. With cards like Rose Lover, they could hands Special Summon their Boss Monsters while making them unaffected by Trap Cards. Sylvan Marshalleaf easily setup Rose Lover for its effect, while the residuum of the Sylvan cards handled the board to become ready to drop their Boss Monster. The combo was so good, both Sylvan Marshalleaf and Rose Lover were semi-limited on the same Forbidden/Limited List, although only Rose Lover is still semi-limited.

iii Cyber Angels

Cyber Angels were the start truly meta Free To Play deck, and due to the low corporeality of commitment required to build the deck, it was everywhere. Cyber Angels were the get-go meta Ritual Deck in Duel Links, and had powerful searching & floating thanks to Motorcar Angel Ritual and the effects of Cyber Angel Benten and Cyber Affections Idaten. Cyber Angel Dakini was incredibly powerful removal and was able to put Cyber Angels and Car Affections Rituals back into the Manus during the Cease Stage to combo the next plow.

2 Fur Hire

Fur Hire Monsters were incredible during their prime, the definitive all-time deck of its era. Dyna, Hero Fur Hire would completely lock out the opponent from attacking if there were two of them on the Field.

Donpa, Marksman Fur Rent destroyed face-up cards on the Field, easily taking care of Monsters as protection was not common during the Fur Rent meta. If a player managed to become Wiz, Sage Fur Hire onto the Field every bit well, a Spell and Trap bill of fare negate was enough to keep the opponent from destroying the Field, which made Fur Hire one of the nearly oppressive decks in the game's history.

ane Woodland Sprite FTK

Woodland Sprite FTK was the most consistent FTK (outset-turn kill) in all of Duel Links. If information technology got going, the role player performing the FTK was practically guaranteed to win. With the skill Restart, it was even easier to perform with a free mulligan. Woodland Sprite FTK could draw through its entire deck on the first turn, then use the consequence of Woodland Sprite to practise enough Burn Damage to win. Woodland Sprite FTK connected to dominate until multiple cards were put on the Forbidden/Limited List that enabled information technology. If at that place were no restrictions on its cards, Woodland Sprite FTK would nonetheless dominate Duel Links.

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